Flash Gordon 2021

Re-Imagined Code for Bally Flash Gordon (1981)

Rules

NEW Rules

Updated and/or additional rules

  • Skill Shot: Plunge to hit shooter lane star rollovers without entering playfield, and return to plunger. Higher rollovers score more points.
  • Wizard Mode: Drop 16 targets to light wizard mode at the outlane special inserts.
  • Lighting white and amber inserts next to 4 drop targets starts 15 second hurry up at corresponding target on the right.
  • Collect blinking inlane to start quick hurry up at spinner (2000 a spin).
  • Wood Beast target resets inline targets.
  • Completing each drop target bank lights its corresponding saucer insert (4 bank - 10k, inline - 20k, and 3 bank - 30k). If Wood Beast extra ball has already been collected, light all three saucer inserts to light extra ball at saucer. Saucer always collects any and all awards available.

NEW Wizard Mode

After defeating Ming's henchmen, you are faced with battling Ming himself in this new wizard mode

  • Shoot spinners for 1 attack power per spin, pop bumpers for 20 attack power per pop, and the saucer for 35 attack power
  • Build attack power to 140 and light saucer to attack Emperor Ming.
  • Defeat Emperor Ming by attacking three times.

Carried Over Rules

Rules from the original code that were carried over into FG2021

  • Dropping inline targets lites bonus multiplier 2X and 3X, and lights extra ball at Wood Beast target.
  • Dropping 1-2-3 targets 1st time lites top pop bumper. 2nd and 3rd time lites and advances top target for collect mini ring bonus and special. Also, lites 4X after 3X is lit.
  • Lighting 1-2-3 flashing arrows lites mini-bonus for 50,000 and saucer for 2X.
  • Dropping 4 targets 1st time lites left spinner. and the 2nd ttime lites right spinner. Also, lites 5X after 4x is lit.
  • Lighting flashing amber, yellow, blue, and white inserts next to the 4 drop targets, 2 right targets, and flipper return lanes lites super-bonus for 100,000 and saucer 3X.
  • Ball shooter lane rollover scores super ring bonus when single target is dropped.
  • Super-bonus and mini-bonus scores are collected in outhole only.
  • Ball in saucer when 2X or 3X are lit lites 15 clock seconds to increase playfield scores 2X or 3X. When both are lit 5X value is scored.
  • Maximum - 1 extra ball per ball in play.
  • Tilt Penalty - Ball in play.

Info

All original hardware is being used, including sound generation from the Squawk & Talk board. The only modification is an Arduino attached to the MPUs J5 header that takes control with its own code (C++). Going back to play the original code is as easy as flipping a switch before powering on.

An unused sound was found on the S&T board that you can hear when a target hurry up is not collected.